![]() “One of the most memorable responses for me was on my first testing visit, we gave two ladies an opportunity to see the punishment block, and the prisoner who's chained to the wall and blindfolded, who was chained over 23 and a half hours per day. But at the heart of all the technology and modernity lies the capacity to expand upon historic stories and accounts, which has already made an impact, according to Guerin. It’s an ambitious project, and one that the Imvizar team hopes to replicate at other tourist attractions the world over, providing their app as the single access point for them all. Visitors to Spike Island can expect to be acquainted with recent history, also. I just put myself in the shoes of a 13-year-old boy, landing on an island, not knowing anyone and the other boys telling you, 'you're on your way to Australia'. We looked back over the records of the children who were inside. “The child prisoner was based on a real prisoner, Timothy Sheehan. “When it came to characters like DeValera and Churchill, that was really interesting, because you have to be so careful, because you're creating words for them, and you have to be historically accurate - for Dev, we'd look back through Dáil speeches to be able to put something together that strikes the balance of emotion and accuracy. Mobile app users see the AR animations in action in real-time.įurther bringing the history of Spike Island to life is Marie Toft, a former RTÉ news journalist who now works in the AR sector, who helped cast the voices of historic and representative figures, bringing together comprehensive research and first-hand accounts of life on the island to help the team realise the idea. “For the historians, and people who really love history, they were quite fascinated to see DeValera and Churchill come to life and how accurate we got their appearance, the way they speak, the way they move. We had a lot of kids who, when they held up their phone up, they jumped and got a fright, and that was quite amazing to see. We had people laugh, people cry, people being scared, because we have such a great mix of scenes. ![]() "The most rewarding thing was going and getting users to test it - once we put it into the hands of the public, it was amazing. So instead of people having to go and read, 'oh, there apparently used to be a children's prison here', they can now hold up their phone, and use that as their lens to look into the past. I think we did quite a good job of finding places, because there's quite a lot of concrete blocks and buildings, where there's so much history that happened, but people don't see that. “There was a lot of trial and error, figuring out what way works best to to bring the story to life, and to add to the location of Spike. What was really unique about this project is that Spike Island was our stage. Producer Adele Keane speaks about the app’s development: "I worked with a really talented team of 3D designers, artists, animators - feeding them the content, and briefing them on art ideas in our direction. There has to be tremendous physical considerations in creating an experience like this in a setting like Spike Island - setting waypoints around the facility’s guided tour to allow users to view different sequences and animations, while respecting the historic surroundings and allowing users’ attention to revert to in-person tour guides.
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